Thursday, 17 November 2016
There is one alchemy shop in Gogpodda
Paper and Ink
Wednesday, 16 November 2016
The current midwife of Gogpodda
Thursday, 10 November 2016
Dilettante's
Sunday, 6 November 2016
Boruta Boarding
Friday, 4 November 2016
Build Point Proof for current settlement desired!
- 1 Temple, downgraded to shrines and costing thus eight build points
- 2 Fine Lodgings, counting as Inns at ten build points each for twenty total
- 6 Average Lodgings, an additional sixty build points as they are still Inns
- 6 Fine Foods, as Taverns at twelve build points each for seventy-two total
- 8 Average Foods, as Taverns at twelve build points each for ninety-six total
- 6 Exotic Trades, Exotic Artisans cost ten build points each for sixty total
- 2 Magic Item Dealers, totaling one hundred thirty-six build points as Magic Shops
- 8 Fine Trades, with Luxury Stores being twenty-eight build points each totaling two hundred twenty-four
- 10 Average Trades, with Trade Shops costing ten each for one hundred total
- 5 Poor Trades, Trade Shops again the best option for fifty more
- 12 Fine Services, unsure what to use I continued with Trade Shops for an additional one hundred twenty build points
- 5 Spellcasters for Hire, spellcasters to me screams Caster Towers and at thirty each they add an additional one hundred fifty build points
- 10 Average Services, for an additional one hundred
- Lastly 72 Average Residences, a House costing only three build points bringing the amount to two hundred sixteen
- A brewery costing six build points
- A library costing six build points
- A smithy, because every settlement should have one, costing six build points
- The Waterfront, an upgrade of the Pier, only one is allowed per settlement at a ninety build point cost
- An alchemist will be included at eighteen build points
- A Bureau is a good idea I think for the seat of the Utopian Experimental Government, it costs only ten build points
- An Everflowing Spring at five build points will take care of the water issues. I love the idea of A fountain built around several decanters of endless water that provides an inexhaustible supply of fresh water.
- An Herbalist completes the additional buildings at an additional ten build points.
- Shops cost eight as opposed to the Trade Shops ten so if those are used for services that saves forty-four build points.
- A brewer is an average trade saving four more build points
- A smithy is the same for another four
- An alchemist is an exotic trade though so that cancels out the eight saved by them
- An herbalist is an average trade so no change in the amount
- If the library and bureau are cut that saves another sixteen.
The Kingdom of Gogpodda
Thursday, 3 November 2016
Settlement Stat Block
Source Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter part 1 of 6)
The citizens are open, friendly, and tolerant, and react positively towards visitors. Increase Lore +1, Society +1.
The settlement is built amid the ruins of a more ancient structure. The settlement might be little more than a collection of tents and yurts erected in ruined plazas, or a thriving metropolis whose stones were recycled from long-forgotten temples and fortresses. While ruins provide a ready source of building materials, near-by dungeons to plunder and ancient artifacts to explore, they might also provide a hiding place for modern dangers or old curses. Increase Economy +1, Lore +1. Add +1d3 to the amount of magic items in any category the settlement's size would allow it to normally offer. If the settlement's size would not normally allow it to have magic items of a particular category, it always has at least one randomly chosen item of that category for sale. However, if a buyer rolls a natural one on any Appraise or Diplomacy check made to examine or purchase a locally bought magic item, that item is always cursed.
This settlement is designed for the comfort of a mostly gnome or halfling population. Its doors and ceilings are built for the comfort of the smaller races, and can be absolute murder on the foreheads of taller humanoids. Everything in the settlement, from furniture to forks, is sized for small creatures. Increase Law +1, Lore +1. Medium-sized and larger creatures treat the Settlement's Crime and Society statistics as a penalty due to their difficulty in maneuvering or sneaking around in the miniature Settlement. Small or smaller creatures treat the Settlement's Crime and Society statistics normally.
Monday, 31 October 2016
Canon
Gogpodda is a floating island on the Steaming Sea and the larger Arcadian Ocean, formed naturally from flotsam, jetsam, animal carcasses, and seaweed that accumulated on the waves into an artificial landmass miles wide and dozens of feet thick. A group of gnome explorers discovered the island after a shipwreck and found it habitable thanks to the fish and shrimp living in the wreckage and plants fertilized by gull droppings. After repairing their ships, many of the castaways remained on Gogpodda and formed a settlement and were soon joined by new gnome settlers from the mainland.[1]
The gnomes of Gogpodda live off the island's scant bounty, supplemented by supplies from the mainland. Many of the island's inhabitants are only temporary, lured by the promise of new discoveries in the wreckage. Gogpodda floats throughout the Steaming Sea and larger Arcadian Ocean, and has at times come within distance of Hermea, Mordant Spire, Avistan, and even distant Arcadia, facilitating trade with those locales. Efforts to control the island's movement have so far met with failure.[2]
References:
1. James Jacobs et al. (2011). The Inner Sea World Guide, p. 181. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
2. Colin McComb et al. (2010). Gnomes of Golarion, p. 17-18. Paizo Publishing, LLC. ISBN 978-1-60125-223-4
From the message boards on Paizo.com
Thomas LeBlanc RPG Superstar 2012 Top 32
Dec 7, 2014, 02:12 pm
But the one I think is the most potentially interesting places is Gogpodda. Imagine the Pacific garbage patch inhabited by gnomes. Besides just rubbish, imagine lost wrecks from all over the Arcadia, Avistan, Garund, and possibly even flotsam from Azlant all mixed together in one place. One of the most inquisitive races of Golarion dwelling therein, with access to magic and technology from many different locales.
From James Jacobs et al. (2011). The Inner Sea World Guide, p. 181. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
Gogpodda: In the blue vastness of the Steaming Sea, swirling ocean currents pull together flotsam, jetsam, and driftwood, binding it with seaweed and the bloated corpses of dead animals to form a morass miles wide and dozens of feet thick. While such conglomerations are not unknown to sailors, the debris field known as Gogpodda has something unique: terrestrial residents. Shipwrecked long ago after a mission of exploration ran afoul of the garbage patch, the gnomes of Gogpodda quickly realized that large swaths of the floating debris were stable enough to support their weight, and that what appeared to be nothing but junk was in fact teeming with life, from shrimp and fish that made homes in the wreckage to plants that had sprung up from gull droppings. While many of the gnomes eventually repaired their ships enough to return to the mainland, several of the crew members decided to stay and explore their new floating home, telling those who left to spread the word that all were welcome on newly settled Gogpodda.
Gogpodda from Colin McComb et al. (2010). Gnomes of Golarion, p. 17-18. Paizo Publishing, LLC. ISBN 978-1-60125-223-4
In the blue vastness of the Arcadian Ocean, the swirling of ocean currents pulls together flotsam, jetsam, and driftwood, binding it with seaweed and the bloated corpses of dead animals to form a morass miles wide and dozens of feet thick in places. While such conglomerations are not unknown to sailors, the debris field known as Gogpodda has something quite unusual: terrestrial residents.
Shipwrecked long ago after an expedition to Arcadia ran afoul of the garbage patch in a storm, the gnomes of Gogpodda quickly realized that large swaths of the floating debris were stable enough to support their weight, and that what appeared to be nothing but junk was in fact teeming with life, from the shrimp and fish that made their homes in the wreckage to plants that had sprung up from the droppings of gulls. While many of the gnomes eventually repaired their ships enough to return to the mainland, several of the crewmembers decided to stay and explore their new floating home, telling those who left to spread the word that all were welcome on newly christened Gogpodda.
Those few individuals who live full time on Gogpodda survive by fishing with lines and nets, cultivating seabirds and plants brought from the mainland, and bottling water garnered from elaborate rain-catchers. Far more of the gnomes on the garbage patch are temporary residents, drawn by the lure of salvage. Thanks to the ocean currents, Gogpodda’s composition is constantly changing, and while much of it is trash, there remains the occasional startling find plucked from a shipwreck or captured by the morass after having been thrown overboard thousands of miles away.
Due to variances in the ocean’s current, Gogpodda is constantly moving within a range of hundreds or thousands of miles. At times it has been known to pass within sight of Hermea and the Mordant Spire, and some claim it even approaches the shores of Avistan and Arcadia, allowing for trade. More often, trade is accomplished by means of the dozens of small boats employed by its residents, many constructed from the detritus of Gogpodda itself. Though efforts have been made in the past to direct Gogpodda’s wanderings, either through sails or the use of harnessed creatures like sea turtles and whales, its composition is such that the portions bearing motive force simply tear free, despite the gnomes’ best efforts to reinforce the mass.